using ACE.Entity; using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { /// /// Chess piece move response /// public class GameEventMoveResponse : GameEventMessage { public GameEventMoveResponse(Session session, ObjectGuid boardGuid, ChessMoveResult result) : base(GameEventType.MoveResponse, GameMessageGroup.UIQueue, session, 12) { Writer.Write(boardGuid.Full); Writer.Write((int)result); } } }