using ACE.Entity; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameEvent.Events { /// /// Chess opponent turn /// public class GameEventOpponentTurn : GameEventMessage { public GameEventOpponentTurn(Session session, ObjectGuid boardGuid, ChessMoveData moveData) : base(GameEventType.OpponentTurn, GameMessageGroup.UIQueue, session) { Writer.Write(boardGuid.Full); Writer.Write((int)moveData.Color); Writer.Write(moveData); } } }