using ACE.Entity; namespace ACE.Server.Network.GameEvent.Events { public class GameEventRegisterTrade : GameEventMessage { public GameEventRegisterTrade(Session session, ObjectGuid initiator, ObjectGuid partner) : base(GameEventType.RegisterTrade, GameMessageGroup.UIQueue, session, 20) { Writer.WriteGuid(initiator); Writer.WriteGuid(partner); Writer.Write(0L); } } }