using ACE.Entity.Enum; namespace ACE.Server.Network.GameEvent.Events { public class GameEventWieldItem : GameEventMessage { public GameEventWieldItem(Session session, uint objectId, EquipMask newLocation) : base(GameEventType.WieldObject, GameMessageGroup.UIQueue, session, 12) { Writer.Write(objectId); Writer.Write((int)newLocation); } } }