namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageBootAccount : GameMessage { /// /// Tells the client the player has been booted from the server. /// /// message to tell player why they were booted, typically you will want to start with a space because client does not automatically add oneIf null client will see " for Code of Conduct Violations" public GameMessageBootAccount(string Reason = null) : base(GameMessageOpcode.AccountBoot, GameMessageGroup.UIQueue, 36) { if (Reason != null) Writer.WriteString16L(Reason); } } }