using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { /// /// via Skunkwors Protocol Docs (F625: Change Model) /// Sent whenever a character changes their clothes. It contains the entire description of what they're wearing (and possibly their facial features as well). /// This message is only sent for changes, when the character is first created, the body of this message is included inside the creation message. /// public class GameMessageObjDescEvent : GameMessage { public GameMessageObjDescEvent(WorldObject worldObject) : base(GameMessageOpcode.ObjDescEvent, GameMessageGroup.SmartboxQueue) { worldObject.SerializeUpdateModelData(this.Writer); } } }