using ACE.Server.Network.Sequence; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePickupEvent : GameMessage { public GameMessagePickupEvent(WorldObject targetItem) : base(GameMessageOpcode.PickupEvent, GameMessageGroup.SmartboxQueue, 12) { Writer.Write(targetItem.Guid.Full); Writer.Write(targetItem.Sequences.GetCurrentSequence(SequenceType.ObjectInstance)); Writer.Write(targetItem.Sequences.GetNextSequence(SequenceType.ObjectPosition)); } } }