using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePlayerTeleport : GameMessage { public GameMessagePlayerTeleport(Player player) : base(GameMessageOpcode.PlayerTeleport, GameMessageGroup.SmartboxQueue, 21) { Writer.Write(player.Sequences.GetNextSequence(Sequence.SequenceType.ObjectTeleport)); Writer.Align(); } } }