using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdateDataID : GameMessage { public GameMessagePrivateUpdateDataID(WorldObject worldObject, PropertyDataId property, uint value) : base(GameMessageOpcode.PrivateUpdatePropertyDataID, GameMessageGroup.UIQueue, 13) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdatePropertyDataID, property)); Writer.Write((uint)property); Writer.Write(value); } } }