using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdateInstanceID : GameMessage { public GameMessagePrivateUpdateInstanceID(WorldObject worldObject, PropertyInstanceId property, uint value) : base(GameMessageOpcode.PrivateUpdatePropertyInstanceID, GameMessageGroup.UIQueue, 13) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdatePropertyInstanceID, property)); Writer.Write((uint)property); Writer.Write(value); } } }