using ACE.Entity; using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdatePosition : GameMessage { public GameMessagePrivateUpdatePosition(WorldObject worldObject, PositionType positionType, Position pos) : base(GameMessageOpcode.PrivateUpdatePosition, GameMessageGroup.UIQueue, 41) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdatePosition, positionType)); Writer.Write((uint)positionType); pos.Serialize(Writer); } } }