using System; using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdatePropertyBool : GameMessage { public GameMessagePrivateUpdatePropertyBool(WorldObject worldObject, PropertyBool property, bool value) : base(GameMessageOpcode.PrivateUpdatePropertyBool, GameMessageGroup.UIQueue, 13) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdatePropertyBool, property)); Writer.Write((uint)property); Writer.Write(Convert.ToUInt32(value)); } } }