using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdatePropertyFloat : GameMessage { public GameMessagePrivateUpdatePropertyFloat(WorldObject worldObject, PropertyFloat property, double value) : base(GameMessageOpcode.PrivateUpdatePropertyFloat, GameMessageGroup.UIQueue, 17) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdatePropertyDouble, property)); Writer.Write((uint)property); Writer.Write(value); } } }