using ACE.Entity.Enum.Properties; using ACE.Server.Network.Sequence; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdatePropertyInt : GameMessage { public GameMessagePrivateUpdatePropertyInt(WorldObject worldObject, PropertyInt property, int value) : base(GameMessageOpcode.PrivateUpdatePropertyInt, GameMessageGroup.UIQueue, 13) { Writer.Write(worldObject.Sequences.GetNextSequence(SequenceType.UpdatePropertyInt, property)); Writer.Write((uint)property); Writer.Write(value); } } }