using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdatePropertyInt64 : GameMessage { public GameMessagePrivateUpdatePropertyInt64(WorldObject worldObject, PropertyInt64 property, long value) : base(GameMessageOpcode.PrivateUpdatePropertyInt64, GameMessageGroup.UIQueue, 17) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdatePropertyInt64, property)); Writer.Write((uint)property); Writer.Write(value); } } }