using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePrivateUpdatePropertyString : GameMessage { public GameMessagePrivateUpdatePropertyString(WorldObject worldObject, PropertyString property, string value) : base(GameMessageOpcode.PrivateUpdatePropertyString, GameMessageGroup.UIQueue) { Writer.Write(worldObject.Sequences.GetNextSequence(Sequence.SequenceType.UpdatePropertyString, property)); Writer.Write((uint)property); Writer.Align(); Writer.WriteString16L(value); } } }