using ACE.Entity; using ACE.Entity.Enum.Properties; using ACE.Server.Network.Sequence; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePublicUpdateInstanceID : GameMessage { public GameMessagePublicUpdateInstanceID(WorldObject worldObject, PropertyInstanceId property, ObjectGuid instanceGuid) : base(GameMessageOpcode.PublicUpdateInstanceId, GameMessageGroup.UIQueue, 17) { Writer.Write(worldObject.Sequences.GetNextSequence(SequenceType.UpdatePropertyInstanceID, property)); Writer.WriteGuid(worldObject.Guid); Writer.Write((uint)property); Writer.WriteGuid(instanceGuid); } } }