using ACE.Entity; using ACE.Entity.Enum.Properties; using ACE.Server.Network.Sequence; using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessagePublicUpdatePropertyInt64 : GameMessage { /// /// /// /// /// /// public GameMessagePublicUpdatePropertyInt64(WorldObject worldObject, PropertyInt64 property, long value) : base(GameMessageOpcode.PublicUpdatePropertyInt64, GameMessageGroup.UIQueue, 21) { Writer.Write(worldObject.Sequences.GetNextSequence(SequenceType.UpdatePropertyInt64, property)); Writer.WriteGuid(worldObject.Guid); Writer.Write((uint)property); Writer.Write(value); } } }