namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageSoulEmote : GameMessage { public GameMessageSoulEmote(uint senderId, string senderName, string emoteText) : base(GameMessageOpcode.SoulEmote, GameMessageGroup.UIQueue, 88) // 88 is the max seen in retail pcaps { Writer.Write(senderId); Writer.WriteString16L(senderName); Writer.WriteString16L(emoteText); } } }