using ACE.Entity; using ACE.Entity.Enum; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageSound : GameMessage { public GameMessageSound(ObjectGuid guid, Sound soundId, float volume = 1.0f) : base(GameMessageOpcode.Sound, GameMessageGroup.SmartboxQueue, 16) { Writer.WriteGuid(guid); Writer.Write((uint)soundId); Writer.Write(volume); } } }