using ACE.Server.WorldObjects; namespace ACE.Server.Network.GameMessages.Messages { public class GameMessageUpdateObject : GameMessage { public GameMessageUpdateObject(WorldObject worldObject, bool adminvision = false, bool changenodraw = false) : base(GameMessageOpcode.UpdateObject, GameMessageGroup.SmartboxQueue) { worldObject.SerializeUpdateObject(Writer, adminvision, changenodraw); } } }