using ACE.Entity.Enum; using ACE.Server.Network.Enum; using ACE.Server.Network.GameMessages; namespace ACE.Server.Network.Handlers { public static class FriendsOldHandler { [GameMessage(GameMessageOpcode.FriendsOld, SessionState.WorldConnected)] public static void FriendsOld(ClientMessage message, Session session) { ChatPacket.SendServerMessage(session, "That command is not used in the emulator.", ChatMessageType.Broadcast); } } }