namespace ACE.Server.Physics.Animation { public class AnimData { public uint AnimID; public int LowFrame; public int HighFrame; public float Framerate; public AnimData() { } public AnimData(DatLoader.Entity.AnimData animData, float speed = 1.0f) { AnimID = animData.AnimId; LowFrame = animData.LowFrame; HighFrame = animData.HighFrame; Framerate = animData.Framerate * speed; } } }