using ACE.Entity.Enum; namespace ACE.Server.Physics.Animation { public class MotionNode { public int ContextID; public uint Motion; public WeenieError JumpErrorCode; public MotionNode() { } public MotionNode(int contextID, uint motion, WeenieError jumpErrorCode) { ContextID = contextID; Motion = motion; JumpErrorCode = jumpErrorCode; } } }