using ACE.Server.Physics.Common; namespace ACE.Server.Physics.Combat { public class TargettedVoyeurInfo { public uint ObjectID; public double Quantum; public float Radius; public Position LastSentPosition; public TargettedVoyeurInfo() { } public TargettedVoyeurInfo(uint objectID, float radius, double quantum) { ObjectID = objectID; Quantum = quantum; Radius = radius; } } }