using ACE.DatLoader.Entity; namespace ACE.Server.Physics.Common { public class RegionDesc { public uint RegionNum; public string Name; public int Version; public bool MinimizePal; public uint PartsMask; //public FileNameDesc FileInfo; public SkyDesc SkyInfo; public SoundDesc SoundInfo; public SceneDesc SceneInfo; public TerrainDesc TerrainInfo; //public EncounterDesc EncounterInfo; //public WaterDesc WaterInfo; //public FogDesc FogInfo; //public DistanceFogDesc DistFogInfo; //public RegionMapDesc RegionMapInfo; public RegionMisc RegionMisc; public RegionDesc(uint gid) { Version = -1; MinimizePal = true; } } }