using System; using ACE.Entity; using ACE.Entity.Models; namespace ACE.Server.WorldObjects { public class Ammunition : Stackable { /// /// A new biota be created taking all of its values from weenie. /// public Ammunition(Weenie weenie, ObjectGuid guid) : base(weenie, guid) { SetEphemeralValues(); } /// /// Restore a WorldObject from the database. /// public Ammunition(Biota biota) : base(biota) { SetEphemeralValues(); } private void SetEphemeralValues() { } public override void OnCollideObject(WorldObject target) { ProjectileCollisionHelper.OnCollideObject(this, target); } public override void OnCollideEnvironment() { ProjectileCollisionHelper.OnCollideEnvironment(this); } public override void ActOnUse(WorldObject wo) { // Do nothing } } }