using System;
using ACE.Entity;
using ACE.Entity.Models;
namespace ACE.Server.WorldObjects
{
public class Ammunition : Stackable
{
///
/// A new biota be created taking all of its values from weenie.
///
public Ammunition(Weenie weenie, ObjectGuid guid) : base(weenie, guid)
{
SetEphemeralValues();
}
///
/// Restore a WorldObject from the database.
///
public Ammunition(Biota biota) : base(biota)
{
SetEphemeralValues();
}
private void SetEphemeralValues()
{
}
public override void OnCollideObject(WorldObject target)
{
ProjectileCollisionHelper.OnCollideObject(this, target);
}
public override void OnCollideEnvironment()
{
ProjectileCollisionHelper.OnCollideEnvironment(this);
}
public override void ActOnUse(WorldObject wo)
{
// Do nothing
}
}
}