using System;
using ACE.Entity;
using ACE.Entity.Models;
namespace ACE.Server.WorldObjects
{
public class Cow : Creature
{
///
/// A new biota be created taking all of its values from weenie.
///
public Cow(Weenie weenie, ObjectGuid guid) : base(weenie, guid)
{
SetEphemeralValues();
}
///
/// Restore a WorldObject from the database.
///
public Cow(Biota biota) : base(biota)
{
SetEphemeralValues();
}
private void SetEphemeralValues()
{
}
///
/// This is raised by Player.HandleActionUseItem.
/// The item does not exist in the players possession.
/// If the item was outside of range, the player will have been commanded to move using DoMoveTo before ActOnUse is called.
/// When this is called, it should be assumed that the player is within range.
///
public override void ActOnUse(WorldObject activator)
{
// handled in base.OnActivate -> EmoteManager.OnUse()
}
}
}