using System.Collections.Generic; using ACE.Entity.Enum.Properties; using ACE.Server.WorldObjects.Entity; namespace ACE.Server.WorldObjects { partial class Creature { public readonly Dictionary Attributes = new Dictionary(); public CreatureAttribute Strength => Attributes[PropertyAttribute.Strength]; public CreatureAttribute Endurance => Attributes[PropertyAttribute.Endurance]; public CreatureAttribute Coordination => Attributes[PropertyAttribute.Coordination]; public CreatureAttribute Quickness => Attributes[PropertyAttribute.Quickness]; public CreatureAttribute Focus => Attributes[PropertyAttribute.Focus]; public CreatureAttribute Self => Attributes[PropertyAttribute.Self]; } }