using System; namespace ACE.Server.WorldObjects { public static class SkillCheck { public static double GetSkillChance(int skill, int difficulty, float factor = 0.03f) { var chance = 1.0 - (1.0 / (1.0 + Math.Exp(factor * (skill - difficulty)))); return Math.Min(1.0, Math.Max(0.0, chance)); } public static double GetSkillChance(uint skill, uint difficulty, float factor = 0.03f) { return GetSkillChance((int)skill, (int)difficulty, factor); } public static double GetMagicSkillChance(int skill, int difficulty) { return GetSkillChance(skill, difficulty, 0.07f); } } }