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		<title>imported&gt;PlazAC: Created page with &quot;Asheron&#039;s Call  Advocate Handbook  Version 1.00  Updated 9/23/99   1.0	Mission  2.0	Advocates  2.1	Roles and Responsibilities  2.2	Additional Advocate Policies  2.3	Day-to-Day Procedures  2.4	Scheduling  2.5	Training  2.6	Tools  2.7	Management of Advocate  3.0	Escalation  4.0	Asheron&#039;s Call Organizational Chart  5.0	Asheron&#039;s Call Code of Conduct   1.0 Mission  General Mission Statement:  Our goal is to provide the best customer support and achieve a high retention rate...&quot;</title>
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		<updated>2026-07-22T22:31:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Asheron&amp;#039;s Call  Advocate Handbook  Version 1.00  Updated 9/23/99   1.0	Mission  2.0	Advocates  2.1	Roles and Responsibilities  2.2	Additional Advocate Policies  2.3	Day-to-Day Procedures  2.4	Scheduling  2.5	Training  2.6	Tools  2.7	Management of Advocate  3.0	Escalation  4.0	Asheron&amp;#039;s Call Organizational Chart  5.0	Asheron&amp;#039;s Call Code of Conduct   1.0 Mission  General Mission Statement:  Our goal is to provide the best customer support and achieve a high retention rate...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Asheron&amp;#039;s Call&lt;br /&gt;
&lt;br /&gt;
Advocate Handbook&lt;br /&gt;
&lt;br /&gt;
Version 1.00&lt;br /&gt;
&lt;br /&gt;
Updated 9/23/99&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.0	Mission&lt;br /&gt;
&lt;br /&gt;
2.0	Advocates&lt;br /&gt;
&lt;br /&gt;
2.1	Roles and Responsibilities&lt;br /&gt;
&lt;br /&gt;
2.2	Additional Advocate Policies&lt;br /&gt;
&lt;br /&gt;
2.3	Day-to-Day Procedures&lt;br /&gt;
&lt;br /&gt;
2.4	Scheduling&lt;br /&gt;
&lt;br /&gt;
2.5	Training&lt;br /&gt;
&lt;br /&gt;
2.6	Tools&lt;br /&gt;
&lt;br /&gt;
2.7	Management of Advocate&lt;br /&gt;
&lt;br /&gt;
3.0	Escalation&lt;br /&gt;
&lt;br /&gt;
4.0	Asheron&amp;#039;s Call Organizational Chart&lt;br /&gt;
&lt;br /&gt;
5.0	Asheron&amp;#039;s Call Code of Conduct&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.0 Mission&lt;br /&gt;
&lt;br /&gt;
General Mission Statement:&lt;br /&gt;
&lt;br /&gt;
Our goal is to provide the best customer support and achieve a high retention rate of &lt;br /&gt;
&lt;br /&gt;
users.  This will be achieved through a combination of in-game and out-of-game support. &lt;br /&gt;
&lt;br /&gt;
The Online Team should always treat the customers with respect and courtesy &lt;br /&gt;
&lt;br /&gt;
regardless of skill level, attitude, or requests.  The players should be given the benefit of &lt;br /&gt;
&lt;br /&gt;
a doubt whenever possible and the Team should always use courtesy words such as &lt;br /&gt;
&lt;br /&gt;
&amp;quot;please&amp;quot; and &amp;quot;thank you&amp;quot; in communications with the players.&lt;br /&gt;
&lt;br /&gt;
General Online Team Member Goals&lt;br /&gt;
&lt;br /&gt;
High-level support starts with how the Online Team treats other members of the team &lt;br /&gt;
&lt;br /&gt;
and their organization. &lt;br /&gt;
&lt;br /&gt;
-	The Online Team should always remember that volunteers are players too. &lt;br /&gt;
&lt;br /&gt;
-	The Online Team should show each other the same level of respect as they show &lt;br /&gt;
&lt;br /&gt;
the players they are helping. &lt;br /&gt;
&lt;br /&gt;
-	The Online Team should schedule themselves a week ahead of time whenever &lt;br /&gt;
&lt;br /&gt;
possible to allow gaps in the schedule to be found and filled.&lt;br /&gt;
&lt;br /&gt;
-	The Online Team should help their team by always showing up on time and at the  &lt;br /&gt;
&lt;br /&gt;
location they scheduled themselves for.&lt;br /&gt;
&lt;br /&gt;
-	The Online Team should use the escalation path to resolve problems.&lt;br /&gt;
&lt;br /&gt;
Our online team is broken up into three areas:&lt;br /&gt;
&lt;br /&gt;
Advocates - Their primary tasks are to be meet-and-greeters for new players as well as &lt;br /&gt;
&lt;br /&gt;
the information-dispensing force that helps when players are having difficulties &lt;br /&gt;
&lt;br /&gt;
understanding the game. They respond to help requests in-game. When they see Code &lt;br /&gt;
&lt;br /&gt;
of Conduct violations, they should escalate them to the Sentinels. They handle low-level &lt;br /&gt;
&lt;br /&gt;
language Code of Conduct violations through informing  players when they are violating &lt;br /&gt;
&lt;br /&gt;
the Code of Conduct. When the game matures and there are fewer new players relative &lt;br /&gt;
&lt;br /&gt;
to the long-time players, Advocates will devote time to more advanced duties, to be &lt;br /&gt;
&lt;br /&gt;
clarified after more observation of the game community.&lt;br /&gt;
&lt;br /&gt;
Sentinels - They are the in-game enforcement arm of Asheron&amp;#039;s Call. Their primary task &lt;br /&gt;
&lt;br /&gt;
is to ensure a safe and fun environment for all players through enforcement of the &lt;br /&gt;
&lt;br /&gt;
Asheron&amp;#039;s Call Code of Conduct. They are trained in conflict resolution and should &lt;br /&gt;
&lt;br /&gt;
always try to resolve violations/conflicts without resorting to enforcement tools, but are &lt;br /&gt;
&lt;br /&gt;
authorized to use the tools when necessary.&lt;br /&gt;
&lt;br /&gt;
Chancellors - They are the out-of-game technical assistance arm. They monitor the &lt;br /&gt;
&lt;br /&gt;
Zone lobbies and help enforce the Zone Code of Conduct there. They also maintain the &lt;br /&gt;
&lt;br /&gt;
Asheron&amp;#039;s Call Help Room to assist players having difficulties with the game. As well as &lt;br /&gt;
&lt;br /&gt;
Zone lobby responsibilities, they are also serve as Sentinels in-game. &lt;br /&gt;
&lt;br /&gt;
Long Term Goals:&lt;br /&gt;
&lt;br /&gt;
-	Consistently provide a higher level of support than our competition.&lt;br /&gt;
&lt;br /&gt;
-	Achieve a high level of retention of players through great customer support.&lt;br /&gt;
&lt;br /&gt;
-	Help players get into Asheron&amp;#039;s Call and have an enjoyable first-time game &lt;br /&gt;
&lt;br /&gt;
experience.&lt;br /&gt;
&lt;br /&gt;
-	Provide an enjoyable game environment in-game and out-of-game, by enforcement &lt;br /&gt;
&lt;br /&gt;
of the Code of Conduct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.0 Advocates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.1 Roles and Responsibilities&lt;br /&gt;
&lt;br /&gt;
Advocate In Training - They will be given an aegis that does not have particle effects to &lt;br /&gt;
&lt;br /&gt;
help differentiate them from a regular player. They must be accompanied by an &lt;br /&gt;
&lt;br /&gt;
Advocate or World Overseer whenever their aegis is worn. They must perform a &lt;br /&gt;
&lt;br /&gt;
minimum of 24 hours of service as an Advocate In Training before they are eligible for &lt;br /&gt;
&lt;br /&gt;
promotion. During the times they have their aegis on, the Advocate with them should be &lt;br /&gt;
&lt;br /&gt;
doing an evaluation and complete the evaluation form on the Team intranet. Need to be &lt;br /&gt;
&lt;br /&gt;
18 years of age or older.&lt;br /&gt;
&lt;br /&gt;
Advocate - These are players who have shown expertise in the game and the ability to &lt;br /&gt;
&lt;br /&gt;
help players through their hours as an Advocate In Training. They will be responsible for &lt;br /&gt;
&lt;br /&gt;
helping players understand the game, answer player questions, and give advice to &lt;br /&gt;
&lt;br /&gt;
wondering travelers. They should never give exact locations or exact details to any &lt;br /&gt;
&lt;br /&gt;
information in the game. Need to be 18 years of age or older&lt;br /&gt;
&lt;br /&gt;
Dispatcher - The Dispatch position is an additional Advocate on duty to manage the &lt;br /&gt;
&lt;br /&gt;
queue of help requests and dispatch the appropriate people to the requests to ensure &lt;br /&gt;
&lt;br /&gt;
nothing falls through the cracks during the peak hours. All Advocates are trained to &lt;br /&gt;
&lt;br /&gt;
perform this function as part of their Advocate training. They serve as the team organizer &lt;br /&gt;
&lt;br /&gt;
during coverage hours, but  do not have any management powers. The have the &lt;br /&gt;
&lt;br /&gt;
authority to move people around during their shift to help cover gaps in coverage and &lt;br /&gt;
&lt;br /&gt;
towns that are getting above normal requests. Advocates must report to locations as &lt;br /&gt;
&lt;br /&gt;
instructed by Dispatch. The Dispatcher also has the authority to assign any floaters to &lt;br /&gt;
&lt;br /&gt;
whatever towns or areas need to coverage.  Within their &amp;quot;sphere of influence&amp;quot; Dispatch &lt;br /&gt;
&lt;br /&gt;
advocates have genuine authority, and their instructions should be followed.  All sign-&lt;br /&gt;
&lt;br /&gt;
ups for Dispatch will be checked and authorized by the Master Scheduler.&lt;br /&gt;
&lt;br /&gt;
World Overseer - These are people that have proven themselves through ranks of &lt;br /&gt;
&lt;br /&gt;
Advocates able to handle world-wide responsibilities. They are the overseer of their &lt;br /&gt;
&lt;br /&gt;
world and report problems up the org chart to let management know of specific issues in &lt;br /&gt;
&lt;br /&gt;
their world. They recommend disciplinary action that should be taken to their World &lt;br /&gt;
&lt;br /&gt;
Team Manager but do not take the action themselves. They can bestow/remove &lt;br /&gt;
&lt;br /&gt;
Advocate status. They also work with the Master Scheduler to ensure proper coverage in &lt;br /&gt;
&lt;br /&gt;
their world and report no-shows. Each one is assigned to a specific world. There is only &lt;br /&gt;
&lt;br /&gt;
one World Overseer per world. They must be 18 years of age or older and sign a &lt;br /&gt;
&lt;br /&gt;
Microsoft Non-Disclosure Agreement.&lt;br /&gt;
&lt;br /&gt;
Management Positions:&lt;br /&gt;
&lt;br /&gt;
Advocate Team Manager - The Advocate Team Manager will serve as the direct &lt;br /&gt;
&lt;br /&gt;
supervisor of the World Team Managers. The Advocate Team Manager makes sure that &lt;br /&gt;
&lt;br /&gt;
all World Team Managers are dispensing the same policies to all worlds. They help in &lt;br /&gt;
&lt;br /&gt;
evaluating the team effectiveness in worlds. They also directly manage new worlds that &lt;br /&gt;
&lt;br /&gt;
are brought in until there are 3 news ones that can be assigned as a batch to a World &lt;br /&gt;
&lt;br /&gt;
Team Manager.&lt;br /&gt;
&lt;br /&gt;
World Team Manager - The Advocate World Team Manager will serve as the direct &lt;br /&gt;
&lt;br /&gt;
supervisor of the Advocates in three worlds.. The World Team Manager is in charge is &lt;br /&gt;
&lt;br /&gt;
dispensing new policy as it comes from above in the org chart. They take care of &lt;br /&gt;
&lt;br /&gt;
disciplinary action on the team and help assess coverage needs. Advocate team &lt;br /&gt;
&lt;br /&gt;
members with problems should escalate them to the World Team Manager. They also &lt;br /&gt;
&lt;br /&gt;
help determining when an Advocate in Training is ready to be promoted to an Advocate. &lt;br /&gt;
&lt;br /&gt;
They manager the World Overseers and together help assess the successes and short-&lt;br /&gt;
&lt;br /&gt;
comings of the world and try make recommendation on how to better the program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2 Advocate Policies&lt;br /&gt;
&lt;br /&gt;
-	Advocates are allowed, and even encouraged, to play Asheron&amp;#039;s Call with their Advocate &lt;br /&gt;
&lt;br /&gt;
character.&lt;br /&gt;
&lt;br /&gt;
-	1 person on duty in each of the 9 starting town areas (switching between the outposts &lt;br /&gt;
&lt;br /&gt;
and the town itself) Noon-Midnight - 7 days a week&lt;br /&gt;
&lt;br /&gt;
-	1 person on duty as Dispatcher during our peak hours 8PM-Midnight - 7 days a week. &lt;br /&gt;
&lt;br /&gt;
This must be scaled to Noon-Midnight as soon as possible, but the above peak coverage &lt;br /&gt;
&lt;br /&gt;
will be considered acceptable as a minimum base. &lt;br /&gt;
&lt;br /&gt;
-	1 World Overseer will be assigned to each World.&lt;br /&gt;
&lt;br /&gt;
-	Each Advocate is asked to contribute 8 hours a week broken up into (8) 1-hour blocks&lt;br /&gt;
&lt;br /&gt;
-	Help Request - Advocates should acknowledge via @tell or regular chat that they have &lt;br /&gt;
&lt;br /&gt;
received a request or question within 1 minute of it being broadcasted on the Help &lt;br /&gt;
&lt;br /&gt;
Channel, or spoken to them &amp;quot;face to face&amp;quot; in regular chat, or told to them directly.  &lt;br /&gt;
&lt;br /&gt;
-	Advocates should provide assistance within 15 minutes of first hearing the help request &lt;br /&gt;
&lt;br /&gt;
or question.&lt;br /&gt;
&lt;br /&gt;
-	Advocates may NOT fight monsters or be in a fellowship while wielding the aegis. This is &lt;br /&gt;
&lt;br /&gt;
to make sure there is not a player perception of special powers given by the aegis or &lt;br /&gt;
&lt;br /&gt;
Advocate state. On-duty Advocates are allowed to defend themselves on the rare &lt;br /&gt;
&lt;br /&gt;
occasions when monsters may enter the town. If possible, the aegis should be removed &lt;br /&gt;
&lt;br /&gt;
before self-defense.&lt;br /&gt;
&lt;br /&gt;
-	When on duty, the Advocate must wield the aegis. When off duty, the Advocate can &lt;br /&gt;
&lt;br /&gt;
choose whether to wield the aegis or not. While wielding the aegis, all Advocates, &lt;br /&gt;
&lt;br /&gt;
whether on official duty or not, are expected to act just as if they are on duty-- refraining &lt;br /&gt;
&lt;br /&gt;
from fighting, polite and helpful to all players, and ready to drop everything in order to &lt;br /&gt;
&lt;br /&gt;
help them. An Advocate character who is not ready to be unconditionally helpful to other &lt;br /&gt;
&lt;br /&gt;
players should not wield the aegis.&lt;br /&gt;
&lt;br /&gt;
-	The Advocate character can not be a player-killer. The game is programmed to forbid &lt;br /&gt;
&lt;br /&gt;
this.&lt;br /&gt;
&lt;br /&gt;
-	Advocates need to always use words like &amp;quot;Thank You&amp;quot; and &amp;quot;Please&amp;quot; when helping &lt;br /&gt;
&lt;br /&gt;
players.&lt;br /&gt;
&lt;br /&gt;
-	Advocates are responsible for getting to the town they are to cover at the times they are &lt;br /&gt;
&lt;br /&gt;
scheduled for. Advocates should not expect any special treatment in the form of &lt;br /&gt;
&lt;br /&gt;
teleportation in order to reach their duty-spot.&lt;br /&gt;
&lt;br /&gt;
-	To help Advocates get to their assigned locations, Advocates may have more then one &lt;br /&gt;
&lt;br /&gt;
of their characters be an advocate. They should have a primary Advocate Character, &lt;br /&gt;
&lt;br /&gt;
and are encouraged to leave it near the town they are normally assigned to, but may use &lt;br /&gt;
&lt;br /&gt;
their playing character to help listen in on the AV channels and if there is need for help, &lt;br /&gt;
&lt;br /&gt;
put on their aegis for duty, remembering that when aegis is on, they must adhere to the &lt;br /&gt;
&lt;br /&gt;
Advocate Handbook.&lt;br /&gt;
&lt;br /&gt;
-	Advocates are the only response to all calls that come to the help channel. They should &lt;br /&gt;
&lt;br /&gt;
respond in accordance to established behavior. It is important to acknowledge &lt;br /&gt;
&lt;br /&gt;
immediately the person that lodged the help request.&lt;br /&gt;
&lt;br /&gt;
-	Treat newbies with patience and helpfulness, serving as their guide as they learn how to &lt;br /&gt;
&lt;br /&gt;
play Asheron&amp;#039;s Call.&lt;br /&gt;
&lt;br /&gt;
-	Advocates are encouraged in their reports to tell us of anything that players are &lt;br /&gt;
&lt;br /&gt;
concerned about in game. Their first hand experience provides Turbine and MS with &lt;br /&gt;
&lt;br /&gt;
valuable information about how well AC is working. &lt;br /&gt;
&lt;br /&gt;
-	Advocates will be invited to participate in the Shadow World.&lt;br /&gt;
&lt;br /&gt;
-	All Advocates (not Advocates in training) will receive their game-play free. The initial &lt;br /&gt;
&lt;br /&gt;
group will also receive a CD version of the game only, for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.3 Day-to-Day Procedures&lt;br /&gt;
&lt;br /&gt;
-	When an Advocate logs into their assigned world, they should always make sure they &lt;br /&gt;
&lt;br /&gt;
log into their town channel so players can see who is on duty there.&lt;br /&gt;
&lt;br /&gt;
-	They should try to be as visible as possible and answer player questions publicly so to &lt;br /&gt;
&lt;br /&gt;
inform other players who may have the same questions.&lt;br /&gt;
&lt;br /&gt;
-	They should always give out information that is helpful but not specific. Never give out &lt;br /&gt;
&lt;br /&gt;
exact locations, solutions to quests, etc. Pointing people in the right direction is more &lt;br /&gt;
&lt;br /&gt;
along the lines of the help they should be dispensing.&lt;br /&gt;
&lt;br /&gt;
-	When a help request comes in, someone on the AV1 channel should acknowledge they &lt;br /&gt;
&lt;br /&gt;
are handling that call. If there is a Dispatch on, the Dispatch will acknowledge it and &lt;br /&gt;
&lt;br /&gt;
assign that help request to the Advocate. &lt;br /&gt;
&lt;br /&gt;
-	All help requests, whether in the Help channel, regular chat, or a direct tell, should be &lt;br /&gt;
&lt;br /&gt;
immediately acknowledged, even if it&amp;#039;s &amp;quot;Hi, I will be right with you as soon as I am &lt;br /&gt;
&lt;br /&gt;
finished with another player.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-	Send clearly written messages using @tell or open chat in the world.&lt;br /&gt;
&lt;br /&gt;
-	Advocates, while on duty, must always be subscribed to the town channel they are &lt;br /&gt;
&lt;br /&gt;
assigned to during that shift. The Town Channels are just to allow players to find what &lt;br /&gt;
&lt;br /&gt;
Advocates are on duty in their town and not for Advocate-to-Advocate communication.&lt;br /&gt;
&lt;br /&gt;
-	Not all help requests need to be handled in person. Advocates can use @tell to resolve &lt;br /&gt;
&lt;br /&gt;
help request where needed.&lt;br /&gt;
&lt;br /&gt;
-	There will be one Advocate in each of the starting towns and will be responsible for their &lt;br /&gt;
&lt;br /&gt;
outposts as well during set coverage hours. They should go where their duties require-- &lt;br /&gt;
&lt;br /&gt;
in a world with many brand-new players, that will most likely be in the two outposts &lt;br /&gt;
&lt;br /&gt;
associated with the main town. As the system is scaled up, we will work towards placing &lt;br /&gt;
&lt;br /&gt;
an Advocate in each of the outposts. During peak coverage hours, there will be an &lt;br /&gt;
&lt;br /&gt;
added role of Dispatch Advocate to help moderate the help requests and ensure that &lt;br /&gt;
&lt;br /&gt;
nothing falls through the cracks.&lt;br /&gt;
&lt;br /&gt;
-	Advocates should always check their personal email and the Team Intranet site before &lt;br /&gt;
&lt;br /&gt;
going on duty for the latest announcements.&lt;br /&gt;
&lt;br /&gt;
-	When an Advocate sees a language Code of Conduct violation, they can try to talk down &lt;br /&gt;
&lt;br /&gt;
the person through chat and remind them that the Code of Conduct forbids certain types &lt;br /&gt;
&lt;br /&gt;
of speech and behavior. If that does not work, they should escalate it to a Sentinel. All &lt;br /&gt;
&lt;br /&gt;
other Code of Conduct violations should be immediately escalated to a Sentinel. &lt;br /&gt;
&lt;br /&gt;
-	If another Advocate is dealing with a player, let the Advocate dealing with them do what &lt;br /&gt;
&lt;br /&gt;
s/he feels is necessary to help that player. If they feel they might have important &lt;br /&gt;
&lt;br /&gt;
information to add, they should offer that advice ONLY to the Advocate via @tell.&lt;br /&gt;
&lt;br /&gt;
-	Disciplinary Action: (Every situation will be assessed for it&amp;#039;s merits. These are the typical &lt;br /&gt;
&lt;br /&gt;
guidelines that will be followed):&lt;br /&gt;
&lt;br /&gt;
o	Not covering assigned shifts: 2 warnings, then a 30 day probation period, then &lt;br /&gt;
&lt;br /&gt;
removal from the team.&lt;br /&gt;
&lt;br /&gt;
o	Code of Conduct and Policy Violations: This is a case by base situation. At the &lt;br /&gt;
&lt;br /&gt;
least it will be a 30 day probation period and at most removal from the team. &lt;br /&gt;
&lt;br /&gt;
-	Advocates should remember to rotate among the Advocate Spires in their town &lt;br /&gt;
&lt;br /&gt;
areaevery 15-30 minutes where possible. While travelling from one Spire or another, &lt;br /&gt;
&lt;br /&gt;
they can still help players via @tell.&lt;br /&gt;
&lt;br /&gt;
-	Advocates should stay by the Advocate Spires near the starting towns and outposts. &lt;br /&gt;
&lt;br /&gt;
They should avoid giving help in towns, since town crowding needs to be avoided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.4 Scheduling&lt;br /&gt;
&lt;br /&gt;
-	Advocates will be responsible for scheduling themselves on the dynamic scheduling tool &lt;br /&gt;
&lt;br /&gt;
on the intranet site. &lt;br /&gt;
&lt;br /&gt;
-	Advocates will be assigned to one world. One that world schedule they are required to &lt;br /&gt;
&lt;br /&gt;
sign up for (8) 1 hour block. They can be in different towns on different shifts.&lt;br /&gt;
&lt;br /&gt;
-	Advocates should schedule themselves one week in advance. The scheduling tool will &lt;br /&gt;
&lt;br /&gt;
propagate the spot they sign up for all future weeks.&lt;br /&gt;
&lt;br /&gt;
-	If they need a sub, they should use the sub-request form on the page. Sub requests &lt;br /&gt;
&lt;br /&gt;
must be made 24 hours prior to the shift.&lt;br /&gt;
&lt;br /&gt;
-	When you see a &amp;quot;+NEED SUB+&amp;quot; slot on the schedule, you can fill it by simply click on it. &lt;br /&gt;
&lt;br /&gt;
It does not propagate you into that slot for future weeks, just for the shift you are &lt;br /&gt;
&lt;br /&gt;
covering.&lt;br /&gt;
&lt;br /&gt;
-	Long-term (a week or greater) Leave of Absences should be sent to the Master &lt;br /&gt;
&lt;br /&gt;
Scheduler to accommodate within the schedule. A Leave of Absence should be made &lt;br /&gt;
&lt;br /&gt;
one week in advance.&lt;br /&gt;
&lt;br /&gt;
-	If you are not able to request a sub because it is less then 24 hours, you should remove &lt;br /&gt;
&lt;br /&gt;
yourself from the schedule manually, making sure to go to the next week and add &lt;br /&gt;
&lt;br /&gt;
yourself back into the spot. You should also contact the Master Scheduler and let them &lt;br /&gt;
&lt;br /&gt;
know your will not be able to cover you shift.&lt;br /&gt;
&lt;br /&gt;
-	Working extra is welcomed. Advocates should schedule themselves into the scheduling &lt;br /&gt;
&lt;br /&gt;
tool for the extra hours they wish to work so they get credit for them. The schedule must &lt;br /&gt;
&lt;br /&gt;
be completely full before extra floater positions will appear A floater is an extra &lt;br /&gt;
&lt;br /&gt;
scheduled shift without a specific assigned post (usually a person performing extra time). &lt;br /&gt;
&lt;br /&gt;
They are welcome to help with the queue of help request and may float from city to city. &lt;br /&gt;
&lt;br /&gt;
They however, will not be teleported from city to city. All advocate &amp;quot;floaters&amp;quot; must report &lt;br /&gt;
&lt;br /&gt;
to the Dispatch Advocate on-duty at the beginning of their shift, and follow his &lt;br /&gt;
&lt;br /&gt;
instructions regarding their duty-post for that shift&lt;br /&gt;
&lt;br /&gt;
-	Advocates should report their daily stats and issues to the reporting tool on the Advocate &lt;br /&gt;
&lt;br /&gt;
scheduling page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5 Training&lt;br /&gt;
&lt;br /&gt;
As Advocates are simply players, there will be not formal Zone Services University &lt;br /&gt;
&lt;br /&gt;
training for Advocates in Training or Advocates. Their training will come on the job.&lt;br /&gt;
&lt;br /&gt;
Advocate applicants that pass prescreening will be assigned to a Advocate in Training &lt;br /&gt;
&lt;br /&gt;
status. They will be given access to the intranet site to read documentation pertaining to &lt;br /&gt;
&lt;br /&gt;
helping players and game information. For every shift they work, they must be &lt;br /&gt;
&lt;br /&gt;
accompanied by an Advocate. The Advocate who is evaluating them should go to the &lt;br /&gt;
&lt;br /&gt;
intranet site and fill out the evaluation report form. Based on hours served and &lt;br /&gt;
&lt;br /&gt;
evaluations from the team, they will be promoted to Advocate status by the World &lt;br /&gt;
&lt;br /&gt;
Overseer assigned to that world.&lt;br /&gt;
&lt;br /&gt;
Advocates in Training should never be on duty without an Advocate to accompany them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.6 Tools&lt;br /&gt;
&lt;br /&gt;
All Advocates must monitor the Advocate help channels (av1, av2 and av3) and the town &lt;br /&gt;
&lt;br /&gt;
channel of the town they are working in. Beyond this, Advocates in Training and &lt;br /&gt;
&lt;br /&gt;
Advocates will be given no additional powers to prevent players&amp;#039; perception that they &lt;br /&gt;
&lt;br /&gt;
have a favored status or abusable powers.&lt;br /&gt;
&lt;br /&gt;
World Overseers, as they are in charge of the world, will need powers to perform their &lt;br /&gt;
&lt;br /&gt;
tasks. As such, they will be bestowed a Junior Sentinel client. World Overseers also &lt;br /&gt;
&lt;br /&gt;
bestow and remove Advocate and Advocate in Training status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Back&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.0  Escalation&lt;br /&gt;
&lt;br /&gt;
Player Complaints&lt;br /&gt;
&lt;br /&gt;
If a player has a complaint about the game, other player or online staff, and it is not &lt;br /&gt;
&lt;br /&gt;
urgent in nature, they should be directed to write to complaints@asheronscall.com. &lt;br /&gt;
&lt;br /&gt;
This address should be freely given out by advocate to players that would like to &lt;br /&gt;
&lt;br /&gt;
complain about any facet of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.0 Asheron&amp;#039;s Call Organizational Chart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.0 Asheron&amp;#039;s Call Code of Conduct &lt;br /&gt;
&lt;br /&gt;
We request that before you start exploring Dereth&amp;#039;s towns, dungeons, and &lt;br /&gt;
&lt;br /&gt;
wilderness, you take a moment to read the Asheron&amp;#039;s Call Code of Conduct below. &lt;br /&gt;
&lt;br /&gt;
What is considered inappropriate behavior? &lt;br /&gt;
&lt;br /&gt;
1.	Any behavior prohibited by the MSN Gaming Zone Code of Conduct. Read it now! &lt;br /&gt;
&lt;br /&gt;
2.	Foul language as determined by Asheron&amp;#039;s Call Personnel&lt;br /&gt;
&lt;br /&gt;
3.	Cheating. &lt;br /&gt;
&lt;br /&gt;
4.	Harassment of other players or help staff through the Asheron&amp;#039;s Call game room chat &lt;br /&gt;
&lt;br /&gt;
areas, or in the game itself. &lt;br /&gt;
&lt;br /&gt;
5.	Creating offensive names for characters as determined by AC Personnel. We reserve &lt;br /&gt;
&lt;br /&gt;
the right to delete or rename characters or entire accounts as we see fit, without &lt;br /&gt;
&lt;br /&gt;
warning.   &lt;br /&gt;
&lt;br /&gt;
6.	Arguing with or neglecting to follow instructions of Asheron&amp;#039;s Call Staff Members, who &lt;br /&gt;
&lt;br /&gt;
include Sysops, Chancellors, Advocates, Sentinels, Admins, and Zone Operations &lt;br /&gt;
&lt;br /&gt;
personnel. The IDs of Sysops and Zone Operations Personnel contain special &lt;br /&gt;
&lt;br /&gt;
characters, such as + [the PLUS symbol]; Advocates are indicated on the in-game &lt;br /&gt;
&lt;br /&gt;
compass by pink dots and their characters hold brightly colored shields with particle &lt;br /&gt;
&lt;br /&gt;
effects. Sentinels have  a special avatar and appear as a pink dot on the radar. For full &lt;br /&gt;
&lt;br /&gt;
information on how to identify Zone Personnel, see Zone Terms within Zone Home Help. &lt;br /&gt;
&lt;br /&gt;
7.	Misuse of Help and Abuse channels in the game.&lt;br /&gt;
&lt;br /&gt;
8.	Hacking or deliberately using game bugs or loopholes to disrupt the game.&lt;br /&gt;
&lt;br /&gt;
9.	Hate Speech including, but not limited to ethnic slurs and religious epithets. &lt;br /&gt;
&lt;br /&gt;
Note: The Asheron&amp;#039;s Call Staff have final say over what constitutes a violation of this &lt;br /&gt;
&lt;br /&gt;
Code. The Zone reserves the right to change its policies at any time. &lt;br /&gt;
&lt;br /&gt;
Remedies to inappropriate behavior: &lt;br /&gt;
&lt;br /&gt;
1.	A player who violates the Code of Conduct will be warned by an Asheron&amp;#039;s Call Staff &lt;br /&gt;
&lt;br /&gt;
Member, such as a Sentinel, Admin, or member of Zone Operations. &lt;br /&gt;
&lt;br /&gt;
2.	If a player continues inappropriate behavior, he or she will be contacted by a Sentinel, &lt;br /&gt;
&lt;br /&gt;
and may be locked out of Asheron&amp;#039;s Call for a specified period of time. Actions outside of &lt;br /&gt;
&lt;br /&gt;
normal role-playing will be treated as real-life harassment.&lt;br /&gt;
&lt;br /&gt;
3.	If a particular player consistently engages in inappropriate behavior, the case will be &lt;br /&gt;
&lt;br /&gt;
referred to Zone Operations Personnel, who may permanently ban the player from &lt;br /&gt;
&lt;br /&gt;
Asheron&amp;#039;s Call. Banned users will be sent e-mail explaining why they were banned. &lt;br /&gt;
&lt;br /&gt;
4.	Some particularly serious violations can result in a lockout or permanent ban, without &lt;br /&gt;
&lt;br /&gt;
warning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
09/17/99  10:34 AM&lt;br /&gt;
&lt;br /&gt;
AC Community 1.10&lt;/div&gt;</summary>
		<author><name>imported&gt;PlazAC</name></author>
	</entry>
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