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	<title>Microsoft Zone Archive/News &amp; Events/Team Profiles - Revision history</title>
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		<title>imported&gt;Arkalor at 23:44, 21 August 2013</title>
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		<updated>2013-08-21T23:44:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Related|Developers}}&lt;br /&gt;
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{{Microsoft Zone&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.zone.com/asheronscall/news/teamprofiles.asp&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |  Date = &lt;br /&gt;
 | Title = Team Profiles&lt;br /&gt;
 |  Text = &lt;br /&gt;
&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name: Chris &amp;quot;Slapp&amp;quot; Foster&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Title/Position&amp;#039;&amp;#039;&amp;#039;: Creative Director&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;What that really means&amp;#039;&amp;#039;&amp;#039;: Giver of random ideas, delegator of responsibilities, overseer of schedule, player of Free Cell.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;RPG history&amp;#039;&amp;#039;&amp;#039;: Came late in childhood to pen-and-paper RPGs. Savored Ultima ][ on my Atari 800. Rocked &amp;quot;AD&amp;amp;D Cloudy Mountain&amp;quot; on the Mattel(R) Intellivision. Wondered why Alternate Reality: The City was so danged hard. Ran a Star Trek RPG campaign in college, mainly to satisfy my inner geek, which isn&amp;#039;t nearly as &amp;quot;inner&amp;quot; as I think.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;In my prior life I was&amp;#039;&amp;#039;&amp;#039;: Designer and Producer at Impressions Software, where I helped make Caesar II and Lords of the Realm. Before that, I studied filmmaking in college.&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: T-Down, baby!&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Heritage Group&amp;#039;&amp;#039;&amp;#039;: Sho&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Profession/Level&amp;#039;&amp;#039;&amp;#039;: Archer, at a level too embarrassingly low to mention (why aren&amp;#039;t there more hours in the day?).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Most memorable in-game moment:&amp;#039;&amp;#039;&amp;#039; Making my first pilgrimage to the Dire Lands with my primary character.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Biggest in-game accomplishment&amp;#039;&amp;#039;&amp;#039;: Retrieving my corpse afterwards.&lt;br /&gt;
[[File:ac_dev_profile4thumb.jpg|left|50px]]&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name: Ken Troop&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Title/Position&amp;#039;&amp;#039;&amp;#039;: Lead Designer for Asheron&amp;#039;s Call Dark Majesty &amp;#039;&amp;#039;&amp;#039;What that really means&amp;#039;&amp;#039;&amp;#039;: Being Chris Foster&amp;#039;s errand boy. . . I&amp;#039;ll be so happy when I get to stop including a visit to the dry cleaners as part of my daily to-do list.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;RPG history&amp;#039;&amp;#039;&amp;#039;: When I was seven, I owned the AD&amp;amp;D Player&amp;#039;s Handbook, Dungeon Master&amp;#039;s Guide, and Monster Manual. I also owned the basic D&amp;amp;D module Keep on the Borderlands. But I had no one to play it with. So I decided to run myself through the module. It was surprisingly easy, as all the townspeople volunteered to give me all their magical items. But I killed them anyway. By the end of the module, Frederick, my dwarf, was a mean 6th level warrior, with a pet stegosaurus.&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;In my prior life I was&amp;#039;&amp;#039;&amp;#039;: Prior life? Before Asheron&amp;#039;s Call and Turbine? Right now, I&amp;#039;m having a hard enough time remembering last week, much less that.&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: Thistledown&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Heritage Group&amp;#039;&amp;#039;&amp;#039;: Gharu&amp;#039;ndim&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Profession/Level&amp;#039;&amp;#039;&amp;#039;: Level 35 swordsperson&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Most memorable in-game moment:&amp;#039;&amp;#039;&amp;#039; Taking my character through the first quest I had created for AC, the Mace of the Explorer. It was cool to talk to other players as we were doing the quest, and think &amp;quot;I made this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Biggest in-game accomplishment&amp;#039;&amp;#039;&amp;#039;: Getting my bandit hilt weapon and being able to kill Olthoi Soldiers without using three healing kits and 10 stamina potions per kill.&lt;br /&gt;
[[File:ac_dev_profile2thumb.jpg|left|50px]]&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name: Scott &amp;quot;Stuff&amp;quot; Herrington&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Title/Position&amp;#039;&amp;#039;&amp;#039;: Exec. Director Marketing/PR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What that really means&amp;#039;&amp;#039;&amp;#039;: Spin-master, trade show booth babe, company flak jacket, goodwill ambassador, screenshot taker.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;RPG history&amp;#039;&amp;#039;&amp;#039;: D&amp;amp;D back in the &amp;#039;70s. Erm. . . a little hazy on what happened in the &amp;#039;80s. Spent &amp;#039;90s making computer/video games. Before Turbine, I produced games (Earthworm Jim franchise, MDK, etc.) and acted as the corporate shill. Worked at several other game companies prior to that.&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: TD/MT - even split&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Heritage Group&amp;#039;&amp;#039;&amp;#039;: Sho&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Profession/Level&amp;#039;&amp;#039;&amp;#039;: Current primary is a TD Gimp UA (no magic). Upper 30s.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Most memorable in-game moment:&amp;#039;&amp;#039;&amp;#039; Hit on the head by a falling flamma in beta.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Biggest in-game accomplishment&amp;#039;&amp;#039;&amp;#039;: I don&amp;#039;t mule.&lt;br /&gt;
[[File:ac_dev_profile1thumb.jpg|left|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name: Nik Davidson&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Title/Position&amp;#039;&amp;#039;&amp;#039;: Production Director&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;What that really means&amp;#039;&amp;#039;&amp;#039;: The guy who worries about the &amp;quot;Big Questions&amp;quot; while other people do the &amp;quot;Real Work.&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;RPG history&amp;#039;&amp;#039;&amp;#039;: I started young, with the original Wizardry, and the Bard&amp;#039;s Tale series (it looked sweet on my Apple IIgs!). Started playing AC in beta 2, saw the immense potential, and never looked back.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;In my prior life I was&amp;#039;&amp;#039;&amp;#039;: A project manager for a major national bank. Somehow I was able to convince myself to break out of the immensely exciting and spiritually rewarding financial industry, and work on games instead.&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: Thistledown&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Heritage Group&amp;#039;&amp;#039;&amp;#039;: I put the &amp;quot;luv&amp;quot; back in &amp;quot;Aluvian&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Profession/Level&amp;#039;&amp;#039;&amp;#039;: Iron Chef / 68th Level&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Most memorable in-game moment:&amp;#039;&amp;#039;&amp;#039; Way back in Sudden Season, leading a group through Frore. . . (remember when L20 was considered robust?) We eventually toppled the Great Work, but alas, I was slain in the struggle. Still, an incredible experience, and one that really opened my eyes as to what games like this are capable of.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Biggest in-game accomplishment&amp;#039;&amp;#039;&amp;#039;: I wear my Thaumaturgic Plate with pride. And I now have an irrational hatred of Grievvers.&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name: Ken Karl&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Title/Position&amp;#039;&amp;#039;&amp;#039;: Producer--Microsoft&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;What that really means&amp;#039;&amp;#039;&amp;#039;: I get to be the person who answers to the &amp;quot;higher-ups&amp;quot; when the @$%@# hits the fan.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;RPG history&amp;#039;&amp;#039;&amp;#039;: I was big into the Ultima series and Diablo. I also played a lot of Star Trek MUDS. I think the phrase that sticks with me most growing up is from my mom when she said, &amp;quot;Turn off that game and do something with your life.&amp;quot; Well mom. . . I was able to do the second half of your request, but I never did figure out how to do the first part.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;In my prior life I was&amp;#039;&amp;#039;&amp;#039;: Production Manager for a newspaper. . . talk about boring!&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: Harvestgain&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Heritage Group&amp;#039;&amp;#039;&amp;#039;: Aluvian&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Profession/Level&amp;#039;&amp;#039;&amp;#039;: Level 55 Bunny Master (Larry decided to stick around the day I went to visit)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Most memorable in-game moment:&amp;#039;&amp;#039;&amp;#039; End of beta--Even though I knew what was going to happen, seeing how the players reacted was simply amazing.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Biggest in-game accomplishment&amp;#039;&amp;#039;&amp;#039;: Going from nothing more then a player of AC (in Preview) to the Producer on the MS side, and still playing the game every night over three years later!&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name: Christopher &amp;quot;Demon&amp;quot; Lye&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Title/Position&amp;#039;&amp;#039;&amp;#039;: Microsoft Product Manager, PC RPGs&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;What that really means&amp;#039;&amp;#039;&amp;#039;: Driving the dev team insane with screenshot requests, burning my budget on T-shirts.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;RPG history&amp;#039;&amp;#039;&amp;#039;: One of small group of D&amp;amp;D players in Hong Kong in the &amp;#039;80s. Graduated to the hard stuff like Ultima II when I got my Apple II+. Started playing AC in Preview 1 and loved it so much decided I needed to work on the game. . . if only to keep my monthly subscription bill down.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;In my prior life I was&amp;#039;&amp;#039;&amp;#039;: Technical Evangelist for Microsoft(R) Windows. Responsible for crashing routers to the Pacific Northwest with the IE 3 Midnight Madness contest (again with the T-shirts). This is more fun :)&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: Leafcull&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Heritage Group&amp;#039;&amp;#039;&amp;#039;: Gharu&amp;#039;ndim&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Profession/Level&amp;#039;&amp;#039;&amp;#039;: Level 56 Master of Staves&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Most memorable in-game moment:&amp;#039;&amp;#039;&amp;#039; Meeting my real-life girlfriend in the Dungeon of Shadows, outside Cragstone. Yep, I&amp;#039;m a geek in love.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Biggest in-game accomplishment&amp;#039;&amp;#039;&amp;#039;: See above :-) Also helping found the Silver Citadel allegiance in beta.&lt;br /&gt;
[[File:ac_dev_profile3thumb.jpg|left|50px]]&lt;br /&gt;
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&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;Name: Brian Lemon&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Title/Position&amp;#039;&amp;#039;&amp;#039;: Test Lead&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;What that really means&amp;#039;&amp;#039;&amp;#039;: TaskMaster/Bugstomper--all around demanding sort of guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RPG history&amp;#039;&amp;#039;&amp;#039;: Played pen and paper RPGs like mad, was introduced to my first online game in college (Dark Sun Online), quickly learned that doing client-side math was a no-no for a MMP game. :) Played Ultima Online (on Baja) in a big nasty PK guild (go LotD! http://www.lotd.org) all through college, found this cool new game called Asheron&amp;#039;s Call, liked it so much I wormed into the Games group and the AC test team at Microsoft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In my prior life I was&amp;#039;&amp;#039;&amp;#039;: I&amp;#039;ve known nothing but Asheron&amp;#039;s Call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FFFFFF&amp;gt;&amp;#039;&amp;#039;&amp;#039;AC Character&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;: Mobus/Subom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: Wintersebb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heritage Group&amp;#039;&amp;#039;&amp;#039;: Sho&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Profession/Level&amp;#039;&amp;#039;&amp;#039;: Level 30 master gimp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Most memorable in-game moment:&amp;#039;&amp;#039;&amp;#039; Standing in Shoushi near the end of beta after it had been nuked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Biggest in-game accomplishment&amp;#039;&amp;#039;&amp;#039;: Having successfully avoided getting ripped off by a con-artist...wait, this is Wintersebb...there aren&amp;#039;t any Matty Robes here!&lt;br /&gt;
[[File:ac_dev_profile5thumb.jpg|left|100px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Arkalor</name></author>
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