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	<title>PHYSICS STATE INT - Revision history</title>
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	<updated>2026-11-02T13:42:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://aelrynth.com/w/index.php?title=PHYSICS_STATE_INT&amp;diff=25388&amp;oldid=prev</id>
		<title>imported&gt;Chaotzilla: removed a comment that was not quite accurate</title>
		<link rel="alternate" type="text/html" href="https://aelrynth.com/w/index.php?title=PHYSICS_STATE_INT&amp;diff=25388&amp;oldid=prev"/>
		<updated>2025-11-30T15:48:29Z</updated>

		<summary type="html">&lt;p&gt;removed a comment that was not quite accurate&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;code&amp;gt;# PhysicsState Enum Documentation&lt;br /&gt;
 &lt;br /&gt;
 | Constant                              | Bit Shift | Hex Value  | Description                          |&lt;br /&gt;
 |---------------------------------------|-----------|------------|--------------------------------------|&lt;br /&gt;
 | `STATIC_PS`                           | 1 &amp;lt;&amp;lt; 0    | 0x1        | Object is static                     |&lt;br /&gt;
 | `UNUSED1_PS`                          | 1 &amp;lt;&amp;lt; 1    | 0x2        | Unused flag                          |&lt;br /&gt;
 | `ETHEREAL_PS`                         | 1 &amp;lt;&amp;lt; 2    | 0x4        | Object is ethereal / intangible      |&lt;br /&gt;
 | `REPORT_COLLISIONS_PS`                | 1 &amp;lt;&amp;lt; 3    | 0x8        | Report collisions                    |&lt;br /&gt;
 | `IGNORE_COLLISIONS_PS`                | 1 &amp;lt;&amp;lt; 4    | 0x10       | Ignore collisions                    |&lt;br /&gt;
 | `NODRAW_PS`                           | 1 &amp;lt;&amp;lt; 5    | 0x20       | Do not render/draw                   |&lt;br /&gt;
 | `MISSILE_PS`                          | 1 &amp;lt;&amp;lt; 6    | 0x40       | Object behaves like a missile        |&lt;br /&gt;
 | `PUSHABLE_PS`                         | 1 &amp;lt;&amp;lt; 7    | 0x80       | Object can be pushed                 |&lt;br /&gt;
 | `ALIGNPATH_PS`                        | 1 &amp;lt;&amp;lt; 8    | 0x100      | Aligns to path                       |&lt;br /&gt;
 | `PATHCLIPPED_PS`                      | 1 &amp;lt;&amp;lt; 9    | 0x200      | Path is clipped                      |&lt;br /&gt;
 | `GRAVITY_PS`                          | 1 &amp;lt;&amp;lt; 10   | 0x400      | Affected by gravity                  |&lt;br /&gt;
 | `LIGHTING_ON_PS`                      | 1 &amp;lt;&amp;lt; 11   | 0x800      | Lighting enabled                     |&lt;br /&gt;
 | `PARTICLE_EMITTER_PS`                 | 1 &amp;lt;&amp;lt; 12   | 0x1000     | Emits particles                      |&lt;br /&gt;
 | `UNNUSED2_PS`                         | 1 &amp;lt;&amp;lt; 13   | 0x2000     | Unused flag                          |&lt;br /&gt;
 | `HIDDEN_PS`                           | 1 &amp;lt;&amp;lt; 14   | 0x4000     | Hidden from view                     |&lt;br /&gt;
 | `SCRIPTED_COLLISION_PS`               | 1 &amp;lt;&amp;lt; 15   | 0x8000     | Collision handled via script         |&lt;br /&gt;
 | `HAS_PHYSICS_BSP_PS`                  | 1 &amp;lt;&amp;lt; 16   | 0x10000    | Has physics BSP                      |&lt;br /&gt;
 | `INELASTIC_PS`                        | 1 &amp;lt;&amp;lt; 17   | 0x20000    | Inelastic collisions                 |&lt;br /&gt;
 | `HAS_DEFAULT_ANIM_PS`                 | 1 &amp;lt;&amp;lt; 18   | 0x40000    | Has default animation                |&lt;br /&gt;
 | `HAS_DEFAULT_SCRIPT_PS`               | 1 &amp;lt;&amp;lt; 19   | 0x80000    | Has default script                   |&lt;br /&gt;
 | `CLOAKED_PS`                          | 1 &amp;lt;&amp;lt; 20   | 0x100000   | Object is cloaked/invisible          |&lt;br /&gt;
 | `REPORT_COLLISIONS_AS_ENVIRONMENT_PS` | 1 &amp;lt;&amp;lt; 21   | 0x200000   | Report collisions as environment     |&lt;br /&gt;
 | `EDGE_SLIDE_PS`                       | 1 &amp;lt;&amp;lt; 22   | 0x400000   | Slides along edges                   |&lt;br /&gt;
 | `SLEDDING_PS`                         | 1 &amp;lt;&amp;lt; 23   | 0x800000   | Sledding behavior                    |&lt;br /&gt;
 | `FROZEN_PS`                           | 1 &amp;lt;&amp;lt; 24   | 0x1000000  | Object is frozen                     |&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Chaotzilla</name></author>
	</entry>
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